Freedom Planet 2 Carol Tea Gameplay Preview

“It’s robot smashy slashy time! Here’s a taste of what Carol can do in Freedom Planet 2!”

 

Published on Jan 3, 2017

Freedom Planet 2 © 2017 GalaxyTrail, LLC. Carol © Ziyo Ling.

Carol’s back, and she’s got some new tricks up her feline sleeves! Her Jump Disc lets her slice up enemies from a distance, and she can home in on its location for extra damage. She can also throw the disc upwards to reach new heights. Combined with her wall jumping, she has the most vertical mobility of any character in the game. She’s also been training in Bike Fu and has a number of new, hard-hitting attacks while riding her motorcycle. She can even throw it just like her disc!”

 

(Commentary corner would go here, but the author needs sleep.)

Happy Freedom Planet Day!

*WARNING*: THE MUSIC AND VIDEO PRESENTED DEPICTS A WORK IN PROGRESS.
THESE MAY OR MAY NOT BE THE SAME IN THE FINAL GAME.

https://soundcloud.com/leila-wilson-woofle/freedom-planet-2-previews

 

 

 

“From @GalaxyTrail on Twitter:

Hope everyone has been enjoying their holidays! In the meantime, we have a few announcements!

Freedom Planet 2: Sample Version will be available at the end of January as a free download, and include all playable characters.

We’ll be sharing gameplay videos of each heroine over the next few weeks, starting now with Lilac!

Lastly, we’ll be showing off the demo in person at PAX South! Find us in San Antonio, TX on January 27-29.

We’ve got a busy and exciting few weeks ahead of us and we hope you’ll like what we have in store!”

 

// Commentary Corner:

Quick bullet list of sections of note:

  • The Guard Gauge(?) blinks on and off until just after the Energy Bar fills (@13), but doesn’t appear to empty when an attack is successfully guarded against (@17).
  • @31: Boost-rolling now applies even when falling in the air, but applies a deceleration just before takeoff.
  • @41: Lilac can now perform Rising Slash while in the air. (The “High Uppercut” exploit in FP1 becomes an Ascended Glitch.)
  • @42: Enemies can destroy some sections of the level, and this doesn’t appear to be mandatory.
  • @58: Getting items from chests now displays text indicating what was in the chest.
  • @1:00: CAMERA ZOOM-OUT OPTIONS!
  • @1:01: Shields/Barriers now seem to manifest as a flying follower and change based on element. In addition, shield/barrier health is displayed on the health bar with icons indicating the element. We see the Earth and Fire manifestations in particular.
  • @1:07: Rainbow rings appear similar to the Dragon Rings (or “Time Gates”). When activated, a bar near the bottom displays :crystal:BONUS:crystal:. It seems like the more distance traveled during that time will give more bonus crystals when it ends.
  • @1:16: Boss health bar. It might be placeholder, as FP1 had placeholder health bars at some time, but it might be here to stay.
  • @1:30: Revivals in action.
  • @1:38: I DON’T KNOW WHAT THIS IS BUT IT LOOKS COOL

 

@1:41 Speculation of a fourth possible playable character. Given the timing until the demo arrives at PAX and the promise to upload videos for all playable characters, this does line up and could be anything. (I’m kinda hoping it’s Neera, Cory, or Merga, personally.) When pointed out that Milla isn’t typically associated with read, another way to interpret it is: Milla Cube Green, Carol Bike Red, Lilac Boost Lilac, and ?Mystery?Flavor? (Note that speculation is just that. Don’t be disappointed if this does not occur. )

 

FREEDOM

PLANET

2

H Y P E

(Warning: This information is based on Freedom Planet 1 v1.20.4. Version 1.20.6 displays “1.21.4” on the title screen, but contains specific bugs that make this technique more difficult.)

~The Secret Superdog Guide to Mastering Alchemy and Defying Physics Through Trained Transmutation, Chapter 1~

Flutterjump: Performed by holding Jump in the air.

Shield: Performed by holding Special. Creates a frontal barrier that can deflect attacks and damage enemies.

Burst: Performed by releasing Special after a Shield.

Phantom Block: Performed by holding Attack for a certain amount of time. The cube itself and the sparkling formation of a cube both function as a raised shield, and can deflect attacks. Shield Crystals, bombs, Flower Pods can be lifted to replace the Phantom Block if Milla approaches them while holding or forming a block.
Toss: Performed by pressing the attack button while holding a Phantom Block or any other object.

Super Shield: Performed by holding Special while holding a Phantom Block. The block creates a LARGE frontal shield with better coverage.

Super Shield Burst: Performed by releasing Special after a Shield. This attack deals good damage at a longer range than the other girls can reach AND the entire duration of the attack also counts as a projectile-deflecting barrier. Best of all, using this gives Milla an immediate burst of speed.

Super Shield Boost: Releasing a downwards-diagonal SSBurst immediately after jumping gives Milla a huge boost of speed from recoil. She will quickly lose that speed if she is gaining height, but if she is falling (for example, by hitting a ceiling during the SSBoost) she can KEEP the speed and even follow it up with another SSBoost! When falling after a short hop, or shortly after Milla has run off of a platform, using a horizontal SSBurst will still allow her to keep the recoil boost of speed. The trick is to release the the SSBurst as soon as possible after initiating the jump or beginning to fall to prevent Jumping Air Drag.

Air Drag: If the player character is moving upwards, their horizontal velocity will decay. This general rule applies to all characters, but is particularlly noticible from the harsh slowdown after one or two good SSBoosts with no ceiling.

Flutterblocking: If Milla is falling when she performs a Super Shield Burst (for example, just after hitting a ceiling, or when doing the burst in one of the Jade Creek drops) she can start forming a new Phantom Block as soon as the Super Shield Burst animation ends. However, the player presses and holds Attack and Jump at almost the same time when the conditions to make a new Cube is available, Milla will begin to Flutterjump while creating a new Phantom Block.

Demonstrated above: If care is taken such that each SSBoost is only performed while Milla is FALLING, it is possible for her to chain several Flutterblocks together. It looks cool, it makes certain bosses easier, and it can be used to save herself if she’s falling in one of the few levels that has a death pit.

There’s a good chance that if you’re following this blog, you like playing Freedom Planet.

And there is a very good chance that if you like the gameplay of Freedom Planet, you may like the gameplay of Spark the Electric Jester. Basically, imagine FP Lilac’s gameplay mixed with Kirby Super Star, and you’ve got the right idea. The demo is avialable here for free. Give it a try!

Oh hey, doesn’t this level transition from stage 2 to stage 3 look a little familiar? (Thanks for catching that, Fidhell!) 

Opinion Corner: I think the mascot is a tad unendearing and it completely put me off the game during the inital kickstarter campaign, but everything I’ve seen and played since indicates that this will be a blast when it’s released in full!