FP2 Lilac Running Animation Tweak

https://twitter.com/SDiDuro/status/817955526873059328

“Note to self: Legs don’t swing back and forth when running, they go through a cycling motion.” – SDiduro, https://twitter.com/SDiDuro/status/817955526873059328

// Commentary Corner: 

While the difference between the two animations might not be immediately apparent, you can most easily see the change by focusing on the knees and the motion of the lower leg relative to that.

Here’s a Bit of Trivia About Sprite Sizes Between FP1 and FP2

 

“Here’s a comparison of FP1 and FP2, with the FP2 screenshot resized to the same dimensions and a line guide added to compare sprite dimensions:

[image]

When both screenshots are scaled to the same size, the size of Lilac’s sprite and the hitbox are identical. (FP2’s Lilac looks smaller because of her more humanlike proportions.)

Essentially, this allows me to design levels the exact same way as I would in FP1. I won’t be taking auto-zooming into consideration when designing levels because it’s something that the player can turn off if they want to, and it should never feel like the zoom feature is necessary to make the game easier to play.” – SDiDuro